Giving robots social skills by Adam Zewe for MIT News Boston MA (SPX) Nov 08, 2021
Robots can deliver food on a college campus and hit a hole in one on the golf course, but even the most sophisticated robot can't perform basic social interactions that are critical to everyday human life. MIT researchers have now incorporated certain social interactions into a framework for robotics, enabling machines to understand what it means to help or hinder one another, and to learn to perform these social behaviors on their own. In a simulated environment, a robot watches its companion, guesses what task it wants to accomplish, and then helps or hinders this other robot based on its own goals. The researchers also showed that their model creates realistic and predictable social interactions. When they showed videos of these simulated robots interacting with one another to humans, the human viewers mostly agreed with the model about what type of social behavior was occurring. Enabling robots to exhibit social skills could lead to smoother and more positive human-robot interactions. For instance, a robot in an assisted living facility could use these capabilities to help create a more caring environment for elderly individuals. The new model may also enable scientists to measure social interactions quantitatively, which could help psychologists study autism or analyze the effects of antidepressants. "Robots will live in our world soon enough and they really need to learn how to communicate with us on human terms. They need to understand when it is time for them to help and when it is time for them to see what they can do to prevent something from happening. This is very early work and we are barely scratching the surface, but I feel like this is the first very serious attempt for understanding what it means for humans and machines to interact socially," says Boris Katz, principal research scientist and head of the InfoLab Group in the Computer Science and Artificial Intelligence Laboratory (CSAIL) and a member of the Center for Brains, Minds, and Machines (CBMM). Joining Katz on the paper are co-lead author Ravi Tejwani, a research assistant at CSAIL; co-lead author Yen-Ling Kuo, a CSAIL PhD student; Tianmin Shu, a postdoc in the Department of Brain and Cognitive Sciences; and senior author Andrei Barbu, a research scientist at CSAIL and CBMM. The research will be presented at the Conference on Robot Learning in November.
A social simulation A physical goal relates to the environment. For example, a robot's physical goal might be to navigate to a tree at a certain point on the grid. A social goal involves guessing what another robot is trying to do and then acting based on that estimation, like helping another robot water the tree. The researchers use their model to specify what a robot's physical goals are, what its social goals are, and how much emphasis it should place on one over the other. The robot is rewarded for actions it takes that get it closer to accomplishing its goals. If a robot is trying to help its companion, it adjusts its reward to match that of the other robot; if it is trying to hinder, it adjusts its reward to be the opposite. The planner, an algorithm that decides which actions the robot should take, uses this continually updating reward to guide the robot to carry out a blend of physical and social goals. "We have opened a new mathematical framework for how you model social interaction between two agents. If you are a robot, and you want to go to location X, and I am another robot and I see that you are trying to go to location X, I can cooperate by helping you get to location X faster. That might mean moving X closer to you, finding another better X, or taking whatever action you had to take at X. Our formulation allows the plan to discover the 'how'; we specify the 'what' in terms of what social interactions mean mathematically," says Tejwani. Blending a robot's physical and social goals is important to create realistic interactions, since humans who help one another have limits to how far they will go. For instance, a rational person likely wouldn't just hand a stranger their wallet, Barbu says. The researchers used this mathematical framework to define three types of robots. A level 0 robot has only physical goals and cannot reason socially. A level 1 robot has physical and social goals but assumes all other robots only have physical goals. Level 1 robots can take actions based on the physical goals of other robots, like helping and hindering. A level 2 robot assumes other robots have social and physical goals; these robots can take more sophisticated actions like joining in to help together.
Evaluating the model In most instances, their model agreed with what the humans thought about the social interactions that were occurring in each frame. "We have this long-term interest, both to build computational models for robots, but also to dig deeper into the human aspects of this. We want to find out what features from these videos humans are using to understand social interactions. Can we make an objective test for your ability to recognize social interactions? Maybe there is a way to teach people to recognize these social interactions and improve their abilities. We are a long way from this, but even just being able to measure social interactions effectively is a big step forward," Barbu says.
Toward greater sophistication The researchers also want to incorporate a neural network-based robot planner into the model, which learns from experience and performs faster. Finally, they hope to run an experiment to collect data about the features humans use to determine if two robots are engaging in a social interaction. "Hopefully, we will have a benchmark that allows all researchers to work on these social interactions and inspire the kinds of science and engineering advances we've seen in other areas such as object and action recognition," Barbu says. This research was supported by the Center for Brains, Minds, and Machines, the National Science Foundation, the MIT CSAIL Systems that Learn Initiative, the MIT-IBM Watson AI Lab, the DARPA Artificial Social Intelligence for Successful Teams program, the U.S. Air Force Research Laboratory, the U.S. Air Force Artificial Intelligence Accelerator, and the Office of Naval Research.
Research Report: "Social Interactions as Recursive MDPs"
They'll lead the robots out Torun, Poland (SPX) Nov 03, 2021 Why when walking in the city we do not enter blind alleys, or at least it happens to us very rarely, rather only when we lose our train of thought? Thanks to our perception (i.e., seeing appropriate signs and assessing distances) we are able to predict that there is an obstacle in front of us - we do not have to check it at all while walking to the end of the street. We are able to move onto the right track at the right moment, without having to waste time turning back. "This is exactly the behavi ... read more
|
|
The content herein, unless otherwise known to be public domain, are Copyright 1995-2024 - Space Media Network. All websites are published in Australia and are solely subject to Australian law and governed by Fair Use principals for news reporting and research purposes. AFP, UPI and IANS news wire stories are copyright Agence France-Presse, United Press International and Indo-Asia News Service. ESA news reports are copyright European Space Agency. All NASA sourced material is public domain. Additional copyrights may apply in whole or part to other bona fide parties. All articles labeled "by Staff Writers" include reports supplied to Space Media Network by industry news wires, PR agencies, corporate press officers and the like. Such articles are individually curated and edited by Space Media Network staff on the basis of the report's information value to our industry and professional readership. Advertising does not imply endorsement, agreement or approval of any opinions, statements or information provided by Space Media Network on any Web page published or hosted by Space Media Network. General Data Protection Regulation (GDPR) Statement Our advertisers use various cookies and the like to deliver the best ad banner available at one time. All network advertising suppliers have GDPR policies (Legitimate Interest) that conform with EU regulations for data collection. By using our websites you consent to cookie based advertising. If you do not agree with this then you must stop using the websites from May 25, 2018. Privacy Statement. Additional information can be found here at About Us. |